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Valve hammer editor 3.5 configuration
Valve hammer editor 3.5 configuration





valve hammer editor 3.5 configuration

Property, at which time the model is then displayed in the 3D view.Ĭase studio("models/some_model.mdl") = entity_name This case, the entity initially appears as the flatshaded box we'veĬome to know and love, until a model is specified for its "model" The entity definition in the FGD must include the studio() helper.

valve hammer editor 3.5 configuration

Second, the models must be unpacked into the proper folder. First, the "Game Directory" (and/or "Modĭirectory") property in Tools / Options / Game Configurations must be To make a model appear in the 3D view, three The masked areas of these models will be transparent in the editor. The new masked-texture model format is supported.Your Game Configuration settings (accessible throught Tools ->

#Valve hammer editor 3.5 configuration mod#

You must also make sure the Mod and Game Directory settings in You can find PAK file utilities in the Half-Life Utilities You must use the Half-Life FGD (or modify your mod FGD as outlinedīelow) and unpack your PAK file's models folder to Half-Life\ valve\ models (or the applicable mod folder). Just something to be aware of, if you run into the problem. (glGenTextures), so the models think they have a texture loaded andĬall glBindTexture, but get nothing, as the textures arent in there. There is an issue that occurs when you load a second map in Hammer.Īs explained by Matt, the textures aren't being re-generated for opengl.To easily disable the default 15°, hold down Shift while you Models in the 2D views in the same way that you would rotate a brush The angle compasses in the entity properties still don't work.adjustable viewdistance for models in 3d options.separate pitch, yaw, and roll angle compasses added to entity properties.improved the texture application tool and advanced compile mode dialog UI.modified Half-Life and DoD FGDs to add model viewing support.Progress, not a final release, so your comments and feedback are quite It must be stressed that this is a work in







Valve hammer editor 3.5 configuration